#include "Weapon.h"

Weapon::Weapon()
{
}

bool Weapon::Init(double sharp, double defense, double weight, double cubage)
{
    this->m_itemType=Item_Weapon;
    this->m_cubage=cubage;
    this->m_weight=weight;
    this->m_sharp=sharp;
    this->m_defense=defense;

    return true;
}
